Portfolio

Game Development

Making games in Unity since high school, from solo game jam entries to team projects as a Game Development Club leader.

Game development is where I started programming. My first Unity project was a mod I built in a high school game design class. Since then I’ve entered game jams, built reusable tools in Unity, and participated in Illinois State University’s Game Development Club, starting as a regular member before becoming the Level Design Lead, then the President. As a leader there, I ran meetings and made project-wide decisions for a club with more than 20 active members. I also earned the Unity Certified Associate: Game Developer certification.

Skills

Engine & languages

  • Unity Engine
  • C#
  • HLSL

Game systems

  • Physics-based character controllers
  • AI-driven agents
  • Real-time strategy mechanics
  • Animation state machines

Tools

  • Blender
  • GitHub
  • Unity ML-Agents

Team skills

  • Running game jams
  • Project leadership
  • Presenting

Featured games

The World Tends Toward Chaos

Brackeys Game Jam 2021.2 · Solo

An action game where you survive an endless onslaught of angry 2D polygons. Built in one week.

Play on itch.io ↗Source ↗

More ISU Game Development Club games

Where it started

  • Shadow Bots Mod: high school: my first Unity project · GitHub
  • 2D Open-World Game: top-down exploration with enemies that react to the player · GitHub
  • 2D Fighting Game: stick-figure fighters with smooth animation blending · GitHub
  • Flight Simulator: a biplane with lift, drag and thrust physics (Unity and Blender)
  • Chess Game: Python and Pygame, with legal moves highlighted · GitHub

Credentials

  • Unity Certified Associate: Game Developer (2022–2025) · Credential

Want to play more?